![]() 1 and 3, SMB2 doesn’t even have a numerical score one could track, making the alternative “perfect score” label nonsensical. (Obviously this mischaracterization comes after the achievement itself, which was adjudicated at the lower standard.) Also, unlike Super Mario Bros. First, as I’ve discussed elsewhere, I’ve come to push back against the term “perfect game” in video gaming, solely because some have chosen to mischaracterize “perfect game” to infer a higher standard of “play without a mistake”, rather than the more applicable “play to a maximized outcome”. To answer today’s titular question, no, there is no “perfect game” of SMB2, for a few reasons. 2 – you know, the silly American one with the radishes – I noticed something… interesting. And when it came time to max out Super Mario Bros. I want to log the most optimized save state (excuse me, “Restore Point”) I can, before returning triumphantly to my home menu and dragging the vanquished game icon off to the side with its conquered brethren. This has spurred me to not only play all these old classics again for the umpteenth time, but to try to maximize them. I haven’t gotten on the RA bandwagon quite yet, but with the impending closure of the 3DS eShop, I did finally pick up a 2DSXL system, which I immediately loaded up with Virtual Console goodies. Challenge-based gaming has always been a favorite of mine. And why not? Applying the modern gaming achievement system to classic games is an awesome idea, and I’m glad they’re doing it. Donkey Kong, Zelda, Mega Man, you name it, people are going for it. I dropped in on someone else, and they were discussing plans to fill out their Final Fantasy achievements. I tuned into one person’s Twitch, and they were going for the Dragster 5.57. It seems like everybody in my retro gaming circle lately has been talking about Retro Achievements. ![]()
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